The most common causes of this issue are: They're both SRPG's but they are both pretty distinct from one another.Your IP address has been temporarily blocked due to a large number of HTTP requests. But I honestly love them for different reasons. I love Fire Emblem and Stella Glow a lot. So of the pure range dps characters can attack from like 11-12 spaces away! makes the map layouts much more interesting IMO. And ranged combat is MUCH better than Fire Emblem because you can actually attack from more than like 3 spaces away. You'll do more dmg when attacking from behind/the side than a frontal assault. It becomes very long and boring during the latter stages when you're fighting 20-30 enemies at once with only like 6-8 of the heroes.īut other than that? Combat is great! One thing it does much better than Fire Emblem is character positioning. So you can't just skip all the enemy turns and get back to your turn, the game forces you to sit there and wait for you turn. So you'll have certain heroes go 1st and then certain enemies. So turns are based on speed of the characters. Stella glow does this much more awkwardly. Meaning we can easily just skip the enemies turn to see the playing field immediately and see what happened to our units very quickly. In Fire Emblem, all the heroes move.and then the enemies. Even with the battle animations off, fights in the latter part of the game drag on soley because of the way turns work. Namely the amount of time it takes for fights. Stella Glow really suffers from small combat problems. Loved all my companion characters, really happy that most of it was voiced, story was solid, and I enjoyed a lot of the gameplay. The physical version, and then the digital version for that limited theme.Ĭan't say enough good stuff about the game. If ever you say to yourself "Can't wait to play X! Just gotta finish Y and Z first.", then stop right there and put X in your console immediately. Start a new game whenever you feel like it: Trying to "complete" games when you're tired of them will sap all the energy and fun from your leisure time. Make a list of the games you actually want to play. "It's so cheap! May as well buy it, I may play it eventually." Cut free of this mindset. Call it done.įocus your purchases: I think the heavy digital sales these days have made hoarders of us all. If any of those games fails to grab you in that timeframe, chuck it. In short, you can't beat a massive backlog by "completing" it.Ĭonsolidate: Try playing every game in your backlog for an hour each. When you see the total hours you're sitting on and divide it by your average daily playtime, it may become obvious to you that you're never, ever going to play all the games you've already bought. Something you must do as a person with a backlog is confront the number of hours of gameplay you have sitting in that pile. Don't fall into that rut, it will kill your passion for your hobby. Everything about it was either average or frustrating.įormer sufferer of Backlogitis here with some unsolicited advice:įirst and foremost: Play the games you want to play, now.Īt the height of my growing backlog problem, I stopped "playing games" and shifted my focus fully to "clearing my backlog". Nothing about the game stood out in a good way. You're the prophesied hero and you win the day with the power of friendship (and song I guess)! Huzzah! The story was extremely predictable and very typical JRPG fare. The characters are boring tropes for the most part. I guess new game plus allows you to max out every character, but I have absolutely no reason or desire to ever boot this game up again. It's annoying that you can't unlock all abilities for all characters because of an arbitrary limit on how often you're allowed to interact with your team members. The relationship building mechanic, and 'free time' in general, was underwhelming. Nothing really new or exciting but it's serviceable, barring the fact that actually controlling the game is miserable at best. It's got fairly generic SRPG combat, which is fine. The gameplay itself isn't particularly noteworthy. Imagine you're playing a top-down game like one of the older Zelda games, but pressing up on the dpad makes you go right instead of up. Once you do finally get to the menu, there's no option to swap the controls (Isometric SRPGs oftentimes let you switch between 'type a' and 'type b' controls, one has 'up' on the pad go up/right and the other has it go up/left. Well, it starts off terribly with multiple forced-loss fights (a pet peeve of mine in RPGs), and no ability to access any sort of menu for about an hour of gameplay. I'll post what I said last time I talked about Stella Glow:
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |